README + CLAUDE.md previously claimed Hunyuan3D-2/ and docker/outputs/ were "gitignored". The repo has no .gitignore at all; those paths are just untracked. Use "untracked" / "not committed" wording instead so the operator contract (clone upstream, don't add) is clear without implying a gitignore safety net. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
53 lines
1.7 KiB
Markdown
53 lines
1.7 KiB
Markdown
# Hunyuan3D-2 + Sunnie Animation Pipeline
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Self-hosted Hunyuan3D-2 (mini-turbo variant) for generating a 3D Sunnie
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mesh from a reference image, then rigging and animating in Blender via
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Mixamo.
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## Requirements
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- NVIDIA GPU with CUDA 12.4 support and ≥ 10 GB VRAM (tuned for RTX 3080).
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- Docker + the NVIDIA Container Toolkit (`nvidia` runtime exposed to compose).
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- Network egress to pull PyTorch wheels + Hugging Face model weights on
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first build / first run.
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## Quick Start
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```bash
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# Clone the upstream model repo into this directory (not a submodule —
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# the Dockerfile COPYs it via the build context). Operator-managed; not
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# committed.
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git clone https://github.com/Tencent-Hunyuan/Hunyuan3D-2.git
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# Build and run
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cd docker
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docker compose build
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docker compose up
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# Gradio UI at http://localhost:8080
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```
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## Project Structure
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```
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hunyuan3d-sunnie/
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Hunyuan3D-2/ # cloned upstream — operator-managed, not committed
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docker/
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Dockerfile # custom build, CUDA 12.4, community-derived
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compose.yml # GPU compose; pins mini-turbo + flashvdm + low_vram
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outputs/ # generated .glb meshes land here (not committed)
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```
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## Notes
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- First run downloads model weights (~several GB) to the
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`hunyuan3d-models` named volume — both the mini-turbo mesh model and
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the full Hunyuan3D-2 model for PBR texture generation.
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- Uses the `mini-turbo` variant with `--low_vram_mode` and
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`--enable_flashvdm` for the 10 GB VRAM ceiling on a 3080. Bigger card?
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Drop `--low_vram_mode`. Smaller card? Expect OOMs.
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- Outputs `.glb` with PBR textures, ready for Blender import → Mixamo
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rigging.
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- See `CLAUDE.md` for the agent-facing gotchas (don't-touch flags,
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CUDA pin rationale, etc.).
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